Micromegas at OSAcon 2025¶
I had the chance to present Micromegas at OSAcon 2025.
The talk covers a challenge that's been driving this project: when your game engine generates thousands of events every 1/60th of a second, traditional observability tools just can't keep up.
So we built something that can — an open-source stack that unifies logs, metrics, and traces at the scale video games actually demand.
If you're working on games, real-time systems, or just curious about pushing observability to its limits, I'd love to hear your thoughts.