Expand description
StaticStringRef points to a string dependency keeping track of the codec. Necessary for unreal instrumentation where ansi and wide strings can coexist. In cases where the event format does not have to be compatible with unreal, StringId can be used.
Structs§
- Block
String Ref - Reference to a string record in the block’s dynamic dependency queue. It has the layout and
the reflection of
StaticStringRef, so the wire format is the same, but it can’t be dereferenced:idis only meaningful to theDynDepsof its block. - Static
String Ref