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Module static_string_ref

Module static_string_ref 

Source
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StaticStringRef points to a string dependency keeping track of the codec. Necessary for unreal instrumentation where ansi and wide strings can coexist. In cases where the event format does not have to be compatible with unreal, StringId can be used.

Structs§

BlockStringRef
Reference to a string record in the block’s dynamic dependency queue. It has the layout and the reflection of StaticStringRef, so the wire format is the same, but it can’t be dereferenced: id is only meaningful to the DynDeps of its block.
StaticStringRef